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- readme.1st, ROBUGS 1.3 beta 3/14/92
-
-
- REQUIREMENTS:
-
- As far as I know as of the time I am writing this, robugs should
- run on any Atari ST or TT with a color or monochrome monitor.
- Note that on a monochrome monitor it may be difficult to tell a
- robug type since you can't see it's color, however you can see
- more of the playfield at once. Full color is supported only in
- graphic modes that have 16 or more colors (4 or more bit planes).
- This beta release of robugs was developed and tested on a 1040STf
- with TOS 1.2 using Megamax Laser C 2.1. Let me know if you have
- any problems running it on your system.
-
-
- BLURB:
-
- Robugs 1.3 beta is Freeware. Freeware is the same as shareware
- except that the author (myself) is not asking for any money for
- its use. Note that Freeware and Shareware are NOT the same as
- Public Domain, there is still a licensing agreement in effect:
-
- Robugs 1.3 beta is free. You may make as many copies of the
- program as you wish. You may distribute as many copies of
- the program as you like to other people, provided you
- include the complete set of files that comes with this
- distribution with none of these files modified in any way.
- You may not sell Robugs or use it in a commercial fashion
- for monetary gain without my (the author's) express
- permission. Robugs is copyrighted software and is not in the
- public domain. Robugs comes with no warranty, either implied
- or expressed. I (the author) am not responsible for any
- damage it may cause to any files or data on the users
- system. You may use Robugs at your own risk.
-
- Robugs is copyright (c) 1990-1992 by Brad Heide.
-
-
- INSTALLATION:
-
- You can install Robugs on a floppy or on your hard drive. Simply
- create a folder and copy all the files that came with the
- distribution file into it. At minimum, you will need the files
- 'robugs.prg' and 'sprites' in order to run robugs. The sprites
- file must be in the same directory as robugs.prg. The playfield
- and robug files (*.pf and *.rb) can be wherever you like.
-
- See the robugs.doc file for instructions on how to play the game.
-
-
- NEW VERSION 1.3 FEATURES:
-
- The following are the major features/fixes that have been added
- since version 1.2:
-
- - Should run on a TT.
- - Now supports all ST resolutions (and I hope, all TT
- resolutions).
- - Game speed is selectable.
- - Single Step option lets you advance game once step at a
- time.
- - New missile options let you set range and speed of missiles.
- - New radar options lets you set range of radars and whether
- or not the radars can see through walls.
- - Duplicate window option lets you view more than one area of
- the same playfield at the same time.
- - Robug Track option lets a window 'track' the movements of a
- robug.
- - File selector now works properly (lets you select files not
- in the current folder).
- - Memory management is better (but not perfect). Robugs will
- not run out of memory as fast as it did before.
- - Desktop palette is restored when the program exists.
-
- One feature in Robugs 1.2 has been disabled in Robugs 1.3 -
- double buffered animation. This technique was used to eliminate
- flicker when the robug sprites were drawn. However, this caused
- the TT to crash and in general, caused numerous problems with GEM
- which doesn't recognize the second screen buffer. I've disabled
- it in version 1.3 so now the robug sprites flicker when drawn,
- but many other things work better.
-
-
- ABOUT ROBUGS:
-
- Robugs is a game I have been working on in my spare time over the
- last year and a half. I have released this beta version (1.3) as
- "Freeware" in order to get feedback on what you the user thinks
- of this program. If you like it, or think its stupid or boring,
- let me know. I would also like to hear any ideas you have on how
- to improve the game, or how you would do it different etc.
- Because this is a beta release of Robugs, it is not as complete
- as I would like and most likely contains some bugs. If I get
- enough positive responses I will certainly make an effort to
- improve/update the game. I am also thinking of porting this game
- to the Microsoft Windows 3.0 environment (if I can find the
- time). So let's hear your comments!!
-
- You can write to me at:
-
- Brad Heide
- 115 Murray St. East
- Hamilton, Ontario
- Canada, L8L 3G3
-
- or email me at:
-
- heide@sscvax.mcmaster.ca (before May, 1992) or
- cs4gp6am@maccs.dcss.mcmaster.ca (before May, 1992)
-
-
- Brad Heide
- <EOF>
- ə